On the turn a character comes into play, their Ink needs to dry, so they cant challenge, quest, or use abilities that require them to exert
They are a music journalist when not writing gaming news
The best payoffs are ones that put counters on themselves (like Tellah, Great Sage and The Emperor of Palamecia) for casting expensive noncreature spells to make them bigger combat threats
(When this equipment enters create a colorless 1/1 Hero creature token and attach this to it.) Equipped creature gets +1/+1, gains "Whenever this creature attacks you gain 1 life," and is a Cleric in addition to its other types
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In play, this card also has many useful abilities, including the chance to quest for two lore and giving other characters Resist +1