Ezuri only costs 3 mana for a tribe that produces mana more easily than any other
For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves." In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters
If you have common or uncommon cards, I would save your energy
Just look at Niv-Mizzed, Guildpact, a five-mana five-colour 6/6 with Flying and Hexproof from multicoloured that lets you deal damage, draw cards and gain life if youve got colour pairs among your permanents
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Basically, the bigger the cube is, the less likely it is that a player in a given archetype will see the key cards they need