Level 3 is where it gets strong, as giving double strike to something large and commander-ish can get pretty deadly in short order
Beyond being incredibly talented, Sydney is a staple of the Final Fantasy art community and designed these products with the fandom in mind
As for countermagic, saying no is another incredible move to make
If your deck is drawing one to two additional cards each turn rotation, there's a good chance youll be able to throw a land down with the UFO while still hitting your land drop for the turn
What makes it stand out: Six+ distinct classes radically alter dice/equipment play Short, snackable runs with solid meta-progression Smart dice manipulation (locks, flips, duplicates, burns) My Verdict: A dice-fueled, quirky cousin to Slay the Spire , perfect for quick sessions that still pack tactical punch
Anara helps keep Tovolar alive and swinging with impunity, and we can run some of the better interaction in the format in Deflecting Swat and Heroic Intervention