Offering damage to any target whenever an opponent draws a card (provided its not the first one during the draw step) Orcish Bowmasters is utterly vicious in Commander
Sapphire ensures youre never short on ink, powering up your bigger plays, while Steel provides tough characters and combat tricks to protect your side of the board
If getting twice the card per card wasnt enough for you, Zinnia makes up for it by getting a point of power for every other 1-power creature you control, which conveniently includes all of your Rabbits
WUBRG decks are always a little tricky to judge if they're not blatantly powerful right out of the box, and because the theming of this deck is so cool, it feels disruptive to try and make upgrades to it, so it's almost a case of being a precon that you shouldn't upgrade, but yet it desperately needs it
This is a super useful cycling mechanic that's worth playing whether you have one, two, or even five cards in hand, provided you're not happy with the quality of those cards
Because you cant be hurt by the salamanders you give away, you can ensure you stay in the game a little longer to help out while everyone else beats each other up with the creatures youre giving them