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Featuring the unnamed gating mechanic that forced you to return a permanent of the same color to your hand upon entering, that so-called drawback didn't hurt the Wurm's playability, as getting back a Blastoderm that was about to die from fading or returning a Thornscape Battlemage to reuse its kicker abilities was nothing but a benefit
Enabling an aggressive start, this little 1/1 can eventually help you take over the game through sheer card advantage while growing into a monstrous threat at the same time
Im a crazy raging maniac
Aether Vial isnt a weak card, adding it comes with natural resistance to counterspells and a bit of extra trickiness against people who might want to attack you
Every time this card does combat damage to other players, you can choose to exile any of your nonland permanents and return them back into play, also retriggering their ETB abilities