This green planeswalker still sees occasional play in Pioneer decks, and the ramp ability is popular in heavy green decks in Commander
The first of the cards is one of the classic walkers , showing one of the shows zombies crawling across the ground and gurning at the player in a characteristically gruesome fashion
Love this enchantment rare duo loads, and they are all about that slow and steady card flow
Like normal split cards, the split cards with fuse are not technically modal cards, although they follow all the same rules for design that entwine cards have
Once the opponent makes a choice, players can't cast spells or activate abilities until after the cards are drawn or put into the graveyard and damage has been dealt (if applicable)
Mana is tight in this deck, especially in two mana chunks