The Amber and Amethyst deck is probably the easiest to master, while the Ruby and Emerald deck is the trickiest of the three to understand, although its probably the most flexible and adaptable of the three decks
94 $0.07 I Will Find My Way 95 $0.06 Strike a Good Match 96 $0.03 Airfoil 97 $0.11 Robin's Bow 98 $0.09 Starlight Vial 99 $0.06 De Vil Manor 100 $0.14 Fang 101 $0.07 Kuzco's Palace 102 $0.20 Ariel 103 $0.05 Billy Bones 104 $0.23 Captain Hook 105 $0.03 Della Duck 106 $0.07 HeiHei 107 $0.84 Hydra 108 $0.98 Jim Hawkins 109 $0.05 Jim Hawkins 110 $0.03 Kakamora 111 $0.24 Madame Medusa 112 $0.03 Maui 113 $0.06 Maui 114 $0.07 Milo Thatch 115 $0.12 Moana 116 $0.05 Moana 117 $0.06 Nutsy 118 $0.04 Peter Pan 119 $0.10 Peter Pan 120 $0.13 Prince Eric 121 $0.06 Scroop 122 $0.13 Simba 123 $0.06 Slightly 124 $0.06 Stitch 125 $0.06 Trigger 126 $0.03 Webby Vanderquack 127 $0.03 Divebomb 128 $0.08 I've Got a Dream 129 $0.13 On Your Feet
Legends are historic, after all
Venturing into the dungeon gives you a lot of flexible value throughout a game since you have your choice of dungeons and routes to take through them, and those decks only get better once youve completed a dungeon
I wish it had made more of an impact in Standard, but Im thrilled to have it in most of my green Commander decks
Prior to the release of MH3, Slickshot Show-Off made waves in Modern Prowess decks all the same