Spot protection cards are only sometimes helpful, although powerful defensive effects like Teferi's Protection and Hero's Intervention can shut down an opponent who was counting on their Exile spells paying off.
I currently have four copies of all of the commons, uncommons, and rares in the set, but I'm not especially close to completing the mythics from the main set, let alone the Mystical Archives
But Im confident that if you build decks with strong identities, that you feel ownership of and which have the potential to thrive and show off that identity in a match, youll find yourself enjoying Commander to the fullest
For me, I think this land works, but only in monocolored decks
You must sacrifice a permanent or life to draw a card: Since you must do it no matter how much mana you have, black in the late game faces the dilemma of not being able to get infinite cards
Looter is not more powerful than Search but it is more playable and it is a lot closer in cube than you might think given the two cards great disparity in performance in constructed formats