Mass card draw and tutors are more often culprits than good, powerful combos especially ones that are artifact-based since nearly every Commander deck runs (or should run ) multiple ways to deal with artifacts
Crew 2 2/4 Illustrated by Victor Adame Minguez Standard Not Legal Alchemy Not Legal Pioneer Legal Historic Legal Modern Legal Brawl Legal Legacy Legal Comp
Raticate A bad 70 HP, a nice lack of Retreat Cost, a bad Fighting Weakness, and an amazing first attack
Syndicate Heavy Syndicate Heavy just asks you to gain 4 life a turn, which you can manage by extorting twice in a Commander pod, or extorting once and gaining a life elsewhere
My concern is if you buy a card in a 10 there is no guarantee it is actually going to be 10 worthy, obviously mistakes can be made by PSA, but I was wondering how often cards like these would get through as a 10
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