It provides players with risk-free aggression since defeating the card only serves to accelerate the controller's ink pool
That creates a powerful way to build around him, but you are casting your foe's stuff, not yours, so it's harder to break
This means that they can then only tap for Red mana - and if your opponent doesnt even have Red in their deck, it could well win you the game on the spot
As the reminder text reminds us, mayhem doesn't change when you can cast a spell, so if you discard Electro's Bolt on an opponent's turn, you can't take advantage of mayhem because Electro's Bolt is a sorcery
IV Starting with you, each player votes for innocent or guilty
And because Magic the Gathering is infinitely mutable, I really love embracing the deck building restriction to meet the power level of a preconstructed deck