As is pretty standard for most TCGs like Magic the Gathering and the Pokmon Trading Card Game , the cards will be sold in random starter decks and booster packs, without the buyer knowing what cards are inside prior to purchase
But theyre also good for: Deciding who gets first turn in the match Simulating coin flips for The Gold Saucer (call odds/evens instead of heads/tails) Randomly choosing a card for Sin, Spiras Punishment Tracking the mana in your mana pool (if a card like Esper Terra makes a lot all at once) Representing the numbers (and/or stats) of tokens you create Keeping count of random statistics that your cards care about, like how close you are to transforming Emet-Selch or how many times Sephiroth has triggered this turn Helping you remember important upkeep triggers like Dark Confidant or Seymour Flux (place a die on top of your deck every turn so you cant draw a card without stopping to remember why its there) and plenty more
You may also be banned from writing further comments.
The recently reprinted John Silver Alien Pirate is the go-to card for giving Reckless if you lean that way
Blitzball Captain At the beginning of your end step, if a counter was put on Wakka this turn, put a +1/+1 counter on each other creature you control
The foil Judy Hopps Uncovering Clues is really good