It will make a new creature able to attack right away, or make an old one able to attack thanks to the counter, while also netting you value from Venturing
If you can make that 5 damage 10 damage, youre giving your team up to +9/+0 and trample, which can effectively be even more once those same creatures deal their own damage
Cloud, Midgar Mercenary (FIN) $25 Cloud, Midgar Mercenary gives you a no-strings-attached trigger doubler for anything he's wielding, including abilities the equipment grants to him
Goro-Goro and Satoru, on the other hand, is really badass
It's another dose of card advantage, and if you really need to you can even name "Human" based on which flavor of Werewolves you build your deck around
Luckily for the designers putting together the Tarkir: Dragonstorm precons, the plane of Tarkir is home to Magic s best-developed lore factions this side of the Ravnica guilds