All of this gameplay value is bolstered by a Shift 3 ability that makes it possible to get him out early for real devastation
In media interviews before the panel, the game designers spoke about the imperative they felt to get things right to design cards that felt authentic to the games and series, cards that felt meaningful to the fans, instead of just constructing them based on business goals
The problem with that, as Steve mentioned in our conversation with him, is that powerful cards can get lost in the shuffle
Where one becomes Ink when banished, the other lets you take the top card of your deck and turn it into Ink right away (One Jump Ahead does the same thing)
Pair this ability with shift 5, two other cheaper Dr
Suddenly, discussing the main game took a back seat to discussing our blitzball strategies