7 Island 7 Mountain 8 Forest Aberrant Abundance Acolyte Hybrid Aetherize Arcane Signet Ash Barrens Biophagus Bred for the Hunt Broodlord Cave of Temptation Cinder Glade Clamavus Command Tower Cultivate Deathleaper, Terror Weapon Death's Presence Evolving Wilds Exocrine Exotic Orchard Explore Farseek Frontier Bivouac Game Trail Genestealer Locus Genestealer Patriarch Ghyrson Starn, Kelermorph Hardened Scales Harrow Haruspex Herald's Horn Hull Breach Icon of Ancestry Inspiring Call Magus Lucea Kane Malanthrope New Horizons Opal Palace Overgrowth Path of Ancestry Purestrain Genestealer Rampant Growth Ravener Rugged Highlands Sol Ring Sporocyst Starstorm Temple of Abandon Temple of Epiphany Temple of Mystery Termagant Swarm Terramorphic Expanse The First Tyrannic War The Red Terror Thornwood Falls Trygon Prime Tyranid Harridan Tyranid Invasion Tyranid Prime Unclaimed Territory Winged Hive Tyrant NEXT: Magic The Gathering: Everything You Need To Know About The Commander Format

I think, barring the occasional reprint of a fitting card like Wood Elves, or Kill Shot we will mostly see mechanically unique cards
WotC made the decision to remove art cards from play boosters and include them in collector boosters, and some of those FIN art cards are actually worth some cheddar, so it seems like collectability on these could be pretty good
Many creatures your opponent plays will have a toughness of 2 or less, so this card will destroy them outright
Limited edition and event cards Convention promos, store league rewards, championship promos, and special release items carry clear stories and defined print numbers
Gameplay According to Commander deck guides, each player starts the game with 40 life