You might want to focus on removal spells (like [c]Fateful Absence[/c]), counterspells (like [c]Saw It Coming[/c]), and board clears (like [c]Doomskar[/c])
His career trajectory was one that was going to take him into law enforcement, but before committing he sought to pitch himself as a game designer
Saddling up Marneus with some equipment seems like a fun way to enjoy this Esper Commander
Thats insane value, and even if you lose your 4-powered creature, you get to put a +1/+1 counter on a 3/3 and start the process over again
If the legacy of Innistrad: Midnight Hunt is graveyard-enabling cantrips like Consider or Faithful Mending, the legacy of Innistrad: Crimson Vow is probably going to be the high-powered discard action of Dread Fugue and Concealing Curtains
Getting to trigger for each player is key to making this playable, and I think well see a lot of Neyali decks built