Moving into the mid-game, we should be beginning to generate Energy and other tangible value
Doesn't really have anything to do with Venom, per se, but oh well
Murktide Regent enters the battlefield with +1/+1 counters on it for each instant and sorcery exiled with its ability, letting you catapult it up from a 3/3 up to an 8/8 at most, though youll likely settle around a 5/5 or 6/6
Part of why this is so playable is that blue is very thin on the ground for good playable aggressive one and two drops and while this does not scream aggression it is a fantastic support dork and scales very well with equipment and other pump effects
When combined with Path to Exile, Winds of Abandon and Settle the Wreckage, youre putting a lot of lands into play
Voidwing Hybrid No joke, of the multicolored cards, this is probably the best one