Either way, getting this into play for only two mana offers a pretty decent return on mana investment
The amass 1 never happens
Currently, two sets have been released for the game, which begins to unveil the story of the magical world where lore has gone missing, and it is up to the Illumineers to save the land
Its an awesome threat in decks that require players to sacrifice creatures each turn because this card can grow fast when people are sacrificing creatures left and right
Overall, this deck is built to be fun to play, is well-balanced so as not to rely on its Commander too much, and is highly upgradable with just about any budget
It's a reference to the risk/reward mechanic from Marvel Snap that pays you off if you wager you'll win the game