And on that note, I'm looking forward to getting into the draft queues and seeing all the sweet decks players are drafting
Outlaws of Thunder Junction is rife with outlaw-versus-outlaw conflict set against the arresting backdrop of frontier fantasy
This ability can make her a lightning rod for removal, yet there's plenty more to consider than just protecting Hythonia
Not only that, it also draws you a card each time one or more nonland cards are milled once per turn, no matter which player does the milling
If Bant Company has a better draw, then it is basically impossible to present your cards in the correct order at the right time to avoid getting blown out by one of their various flash elements, all while being able to generate traction or even just protect your life total
Formats where Lighting Bolt are legal demand special attention to 3 versus 4 toughness in creature selection because higher mana investments are simply pointless in the face of this fantastically versatile spell