Its a powerful wheels-based deck that seeks to resolve its commander and other anti-card draw permanents like Underworld Dreams and Spiteful Visions, and to turn ordinary wheel cards into direct damage powerhouses
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There is another grouping of cards that is important to know
Numeron Gate cards cannot be destroyed in battle, so you should hit whatever is in front of you even if you take LP damage
Cards are more dangerous than a 1/1 Fish token, but this could get you out of a few tricky situations
The sideboard does help, with multiple copies of Cry of the Carnium, two more cheap removal spells, and flyers that can potentially gain life and interact with their threats