If you plan to take advantage of rotation by playing mono-red, you'll need four copies of this cleverly designed card
These decks are designed with fun and engaging themes, simple strategies, and lots of room for growth, making them a great way to dive into the world of multiplayer battles
Conclusion All in all, Draconic Rage is a solid pre-built Commander deck that relies on damage and aggression to slowly but surely crush the opponent and keep them small
For the moment, it seems as though Wizards of the Coast will remain conservative on their deployment - Rosewater said they want to see how players respond before hanging their collective hats on this shiny new card type.
The issue with Green decks especially is you're looking at ramp time - whether it's doing things like popping Cultivate to get big mana early, or just trying to hold people off until your big hitters land on the board or transform
In essence, every MDFC is a slightly overcosted spell combined with a slightly underpowered land (thanks to coming into play tapped or costing three life to come into play untapped, in the case of the mythic MDFC cycle, and only tapping for one color of mana)