WotC was very concerned that pushing this mechanic too hard could lead to repetitive and unfun play patterns, so the majority of venture cards were scaled back in power pretty hard
Thanks for reading, and keep brewing
Considering just how rare it is to open one of these cards, they will be going in their own special section, and we'll essentially be calculating two different expected values: one without the Invocations and one with the extra value of the Invocations added
We want lots of goblins, maybe some tribal payoffs and a way to sacrifice our goblins to annihilate our opponents
There's almost no downside, and putting a card like Ulamog, the Ceaseless Hunger or Karn Liberated underneath Ugin's Labyrinth via imprint only to pick it back up when casting it is easier adds a layer of versatility to the Tron strategy that will make it even more of a threat than it has been previously
Explaining the Card (So You Dont Have To Read It) Before we dive into the commanders proper, lets take a step back to examine what makes Hare Apparent brilliant by starting with the card itself and then expanding out to the broader Magic context surrounding it