There arent a ton of red cards in the deck, but those that are there, like Mahadi, Emporium Master and Everlasting Torment, are nice pieces of the puzzle

Zelos Dinosaur cards Kabazauls Souleating Oviraptor Destroyersaurus Re-EX Sabersaurus Babycerasaurus Miracle Jurassic Egg Oxygeddon Black Ptera Tyrano Infinity Miscellaneosaurus Ultimate Tyranno Dark Driceratops Tail Swipe Double Evolution Pill Fossil Dig Fossil Excavation Survival Instinct Volcanic Eruption Survival's End Monster cards Lost Guardian Avalanching Aussa Gigantes Sea Koala Big Koala Shadow Tamer Vampire Orchis Drillago Spawn Alligator Possessed Dark Soul Spell Canceller Helios - The Primordial Sun Beast Striker Blood Sucker Spirit of Flames The Hunter with 7 Weapons Vampire Dragon Dino-Sewing Element Dragon Mad Lobster Cave Dragon Garuda the Wind Spirit Block Dragon Rigorous Reaver Neno Mane King Mystical Sheep #1 Element Soldier Darkest Diabolos, Lord of the Lair Element Magician Windrose the Elemental Lord Hyena Moulinglacia the Elemental Lord Frontier Wiseman Gigastone Omega Des Dendle Woodborg Inpachi Charcoal Inpachi Big-Tusked Mammoth Vampire Koala Moja Revival Golem Silpheed Extra Deck monsters Mokey Mokey King Five-Headed Dragon Koalo-Koala Gaitling Dragon Spell cards Demotion Darkworld Shackles Poison Fangs Spacetime Transcendence Rush Recklessly After the Struggle The Big Cattle Drive Book of Life Ekibyo Drakmord Double Spell Dragged Down into the Grave The Big Cattle Drive Ayers Rock Sunrise Smoke Grenade of the Thief Wild Nature's Release Bonding - D20 Veil of Darkness Card Advance Earthquake Trap cards Spell Reclamation Deal of Phantom Sakuretsu Armor Threatening Roar Disappear Gozen Match Super Rush Recklessly Beast Soul Swap Ready for Intercepting Dark Scheme Miniaturize Destruction Punch The Emperor's Holiday Soul Destruction Fuh-Rin-Ka-Zan Drop Off Bonding - DHO CHAZZ PRINCETON The cards found in Chazz's pack include some of his more memorable monsters including the Ojama archetype

Since it counts as an Island, you can use any number of fetch lands to tutor it up and start setting up a combo
Black likes to play with the graveyard in this set with unearth, and multiple resurrection creatures
Plus, being top-heavy can make your early game a bit slow if you don't draw ramp
This deck went 71 in Premier Draft with three out of seven wins being Mill wins