Cards like Glimpse of Nature, The Great Henge, and Beast Whisperer reward casting creatures with card draw, and they often see play alongside mana acceleration
Pair this with something like Soulherder that flickers a card each turn, and your opponents will be desperate to find a removal spell
Requiem Monolith is a strange one
(Damage and effects that say "destroy" don't destroy them.) Legendary Creature - Angel Protection (CTRL to add secondary) Pump Pump (CTRL to add secondary) Ramp Ramp (CTRL to add secondary) Recursion Recursion (CTRL to add secondary) Removal Removal (CTRL to add secondary) Tokens Tithe Taker During your turn, spells your opponents cast cost more to cast and abilities your opponents activate cost more to activate unless they're mana abilities
- Heads: Special Summon 1 Level 4 or lower "Arcana Force" monster from your Deck with a different name from the monsters you control and in your GY
The math is pretty straightforward, but Wizards likes to obfuscate things, because they dont want us to know specifics