Delve, affinity, evoke, cycling, channel, split cards, MDFCs, adventures, madness, flashback, emerge theres tons and tons of mechanics to work with and thank goodness, because well need all the help we can get
If you get into the lategame without an Enigmatic Incarnation, flipping Terra should provide a similarly powerful way to close out the game
Cute, but I didn't have much to say here
Its also worth noting that Kaalia only needs to attack to get the effect (not deal damage) so its not hard to trigger, plus the creature she drops into play also come in attacking, which can easily end the game on the spot
Extra combat steps quickly spiral out of control, and when paired with Helm of the Host, it can even create infinite combat loops that demand an immediate answer from the table
You can see in the card gallery that a number of dual Ink type cards have been revealed