Were looking at the overarching themes that come through, along with a few mechanics and ideas that are so in-your-face about their D&Dness that you cant possibly ignore them
With powerful synergies from sets like Throne of Eldraine and the Calvary Charge March of the Machine Commander deck, knights have access to aggressive strategies, strong typal support, and efficient creatures
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From what has been shown so far, it appears that Boost means that "Once during your turn, you may pay X ink to put the top card of your deck facedown under this character" and is only seen on characters
Power creep shows Prosshs age nowadays, but the card can still pull off a two-card infinite mana combo with Food Chain
The main issue that goblin decks have is consistency, even the mono coloured ones