Its activated ability cracks lands like theyre Food tokens, though gaining 2 rather than 3 life
In addition, its weakness to Ghost and Steel is lessened by its high Sp
Im not sure if Id jump through too many hoops to try to break this card, but in any deck where youre running enough pinpoint removal to destroy a creature, or sacrifice outlets to kill your own creatures, this might be worth a slot, especially if youre also running token synergies too, like Chatterfang, Squirrel General or Grismold, the Dreadsower
Such a creature will have power greater than its base power if the ability is raising its power above 0
Red and Green (RG) The Red and Green Uncommon signpost Rampaging Geoderm supports having Battles in a players deck, granting +1/+1 counters to creatures that attack a Battle
Nasty card flow from a Commander over time from your fun thang