There is certainly room for upgrades within each deck, and you don't need to forage too far to really beef them up
When a card instructs a player to "venture into the dungeon," they choose from one of three Dungeon cards
Its stats are only 3/3 and its mana cost is 3U
Creatures will all look similar, with their main differences being casting cost, type, ability, and power and toughness
The real payoff is its raid ability, which lets you bring back creatures from your graveyard with mana value equal to or less than Aleshas power
This is most commonly done by inking the borders to make a newer card look like a beta card, or by 're-backing'