Being able to draw a card from your graveyard every turn brings Lurrus of the Dream-Den to the top of the list
Creatures that enter attacking are never declared as attackers, and as such, they won't cause Dollmaker's Shop's ability to trigger
Turn two Warp it in, clear a threat, hit for four
Mardu has plenty of ways to buff them, give them special keywords, and even Zurgo himself likes to keep them around for a few more turns
Wizards knows how powerful Circular Logic was, and had to nuke it
Nuts and Bolts There always seems to be a bit of interest in how these lists are made (this seems like a good time to stress once again that they are based on EDHREC score, NOT my personal opinion), and people are often surprised that Im not using any special data or .json from EDHREC, but rather just muddling my way through with some Scryfall knowledge