It does require planeswalkers to be particularly useful, though, which is a drawback
CounterspellCounterspells can switch between offensive and defensive depending on your situation, making them a unique and powerful option for interacting with your opponents
At Station 2+ you get flying, vigilance, haste, which makes the engine self-start the turn you go active
Additionally, hidden storage and dice drawer have improved capacity compared to equivalent features on Version 1
A single cycle of such spells might not cause a stir, but these moments of power creep seem to happen more and more as WotC has begun designing cards explicitly for use in Commander
For how absurd Counterspell is, its pretty wild to consider just how many times the card was reprinted