Back in the day, even sealed tournaments would have the option for playing for ante
Hope some of you find this as satisfying as I do
In a meta heavily influenced by the Persist mechanic in Lorwyn Eclipsed and the recursion threats found in Duskmourn: House of Horror, simple destroy effects often fall short
A benefit of Leyline Binding is enchantment removal is not too commonly played in Timeless outside of Boseiju, Who Endures, making Leyline Binding stick to the battlefield more often than not so the permanent stays permanently removed
As a result, Intrepid Adversary is a great creature to throw down at any even point on the mana curve, as long as you already have creatures on the battlefield
This is the kind of effect that can give you some breathing room from aggro assaults or be a wincon when paired with damage doublers like Bloodletter of Aclazotz