Whispers in the Well - Emerald and Amber Best cards: Simba, King in the Making The Amber and Emerald deck for Whispers in the Well has an unusual gameplan - you'll be going wide with characters, each of whom has a very distinctive ability to answer your opponent's strategies
The Hammer is a ludicrous piece of Equipment, costing just one mana to cast, and giving the equipped creature +10/+10 (and stripping it of the Flying keyword, if it has it)
Whether dungeon crawling cards or the D&D classes that get transposed for Magic gameplay, there are plenty of anchoring elements for D&D players to find comfort in and finally fall in love with Magic and vice versa
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On the other hand, this guy does get exponentially larger each turn, because it puts counters on itself
As for the Reserved List, it would be great if something would change, but at this point, I've mostly given up hope