Kluczowe jest zrozumienie podstawowych poj: RTP, czyli dugoterminowego zwrotu dla gracza, zmiennoci oraz struktury wypat
Artifacts Okay, not actually a color, but I wanted to point out that artifacts already have carte blanche to do discard effects (a la Disrupting Scepter)
During their Main Phase, if a card or ability has an Ink cost, players must Exert (turn sideways) that number of cards in their Inkwell to play or use it
This makes trample an especially good keyword for creatures with high power as it prevents them from being chump blocked (blocked by a smaller creature to prevent life point damage)
Roles are a new concept that act like specific enchantment tokens reflecting fairy tale archetypes
Next, well explore why the choice of card stock matters so much, especially when it comes to durability, appearance, and functionality