Pathways, shocklands, dual lands, fetchlands, you name it
Technically this is also the riskiest removal spell in the history of Magic, also, so its got some flexibility to it
The prospect of Black Panther alongside Doubling Season, which, in theory, could take advantage of that cards doubling counter feature twice (once when the counters are first made on the land and next when a counter is placed on the creature) terrifies me
Similarly, I have a Teshar, Ancestors Apostle deck thats focused on generating value through artifacts, and finding niche lines to deal with issues on board
(6/1/2020) If you reveal a companion outside the game, for as long as it remains there, you may pay any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty)
Wandering Troubadour ( F, LC ) - This is a 3 mana venture card for a D&D themed deck, and works great if Initiative is in play