For one, unlike certain other pack-based online competitive games, spending money doesn't really gain you any meaningful advantage: there's no online transfer market, for instance, where you can hawk your wares for in-game megabucks to then buy an otherwise unobtainable good squad
"Kidmodo Dragon": One of the recruitment targets for "Masked Dragon", adopted to give a role to "Blue-Eyes White Dragon" when drawn into the hand
The trade-off is the free tier, which caps how much you can scan before a subscription kicks in
These factors are in constant flux because new cards come out all the time and shake up the meta: a more efficient removal spell, a lord that spawns an unexplored tribal deck
It looks like the client was made with Visual Basics and there are simply so many wtf design choices
Midrange decks require multiple turns to get going, but quickly snowball out of control