Compulsion At one time the engine that spurred Madness decks to victory, Compulsion is basically a looter without any of the drawbacks of a tiny creature, and with a bonus draw ability
Gold crown Pikachu ex can be pulled in all five slots of a Pikachu pack with odds of 5.000% if players end up getting a God pack, but most will never be this lucky
In the super late game, the point at which land draws are basically dead draws, Forbid suddenly starts to gain a lot more value even when used in decks with no engines or intent to abuse the buyback
Sometimes while playing Magic, particularly in Commander, a game just isnt going your way
This would be higher on the list if it were more impactful, but it really doesnt do much if it isnt an opening card you see
prices are often slightly below TCGPlayer once you factor in shipping