White Always Play: Emeria's Call, Ondu Inversion, Kabira Takedown, Sejiri Shelter
The design team liked how the card was playing but realized that there was room to add some creature abilities: Inscrutable Sphinx (version #5) 5U Creature Sphinx 5/5 Flying, vigilance When CARDNAME enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile
But the sub-game that naturally evolves from their first activation feels more interesting, and far less overwhelming to opponents when theyre accelerated out on turn two or three
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if you want to play this as a green commander, I recommend pairing it with Street Urchin for deathtouch synergies
I'd argue that Perfect Order is far from a dud, however