These nine cards were huge contributors to this, since youd have spells like Ancestral Recall, letting you draw three cards for one Blue, or Time Walk, that gave you an extra turn
Credit: Wizards of the Coast Trial of a Time Lord TheChirurgeon: I like this a lot from a flavor standpoint
shuffle into the Deck, "Vaalmonica" cards from your face-up Extra Deck, GY, and/or banishment, except "Vaalmonica Ereditare", up to the number of Resonance Counters on your field, then you can draw 1 card for every 3 cards shuffled
(2022-02-18) If Iron Apprentice has -1/-1 counters on it when it dies, the last ability will include those as well
This thing is going to be a staple in decks that like to mess with EtBs, flicker creatures and even in dedicated vehicle decks
Most decks run about 1015 Energy cards, depending on how fast you want to go and how much Energy your attackers need