Ultimately, any mechanic that alters the fundamental rules of the game across all formats should be considered incredibly carefully, especially when it will drastically warp all future gameplay around a handful of new cards
He turns sweepers and sacrifice effects into engines while protecting key pieces from removal
Key ramp pieces: - **Sol Ring** - **Arcane Signet** - **Dragon's Hoard** - **Orb of Dragonkind** - **Cultivate** - **Farseek** - **Dragonspeaker Shaman** - **Dragonlord's Servant** These help you: - Fix all five colors - Reduce Dragon costs - Cast Tiamat faster (ideally turn 56) Your land base supports this: - Command Tower - Path of Ancestry - Temple of the Dragon Queen - Haven of the Spirit Dragon - Evolving Wilds - Basics (for Farseek/Cultivate) --- ## 2 Drop Tiamat Refill Your Hand Once you cast Tiamat, you usually tutor for: - **Old Gnawbone** (treasure engine) - **Terror of the Peaks** (damage engine) - **Atarka, World Render** (double strike finisher) - **Scourge of Valkas** (ETB burn) - **Miirym, Sentinel Wyrm** (Dragon copy engine) From there, every Dragon you cast becomes a massive threat
The mix of Rubys firepower and Steels protection makes this one of the most flavorful and effective villain-focused decks in Disney Lorcana
The board wipe can sometimes be limiting, but in the right builds, it's a one-sided wipe
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