Instead, you go big with card quality and try to outvalue your opponents with pure card advantage
Design (both visual and game design) should be working together against complexity
That's why it's no higher than eight on my spot
While poisoning your opponent for the win is certainly possible, it is likely your opponent will die from damage before that happens, as your board continuously snowballs
they're perfect and have never done anything wrong) is that they often cost four or more mana, meaning that, when you're spending your mana frantically digging for one, you can end up without enough mana to actually cast it
Thraximundar feeds itself as a massive 6/6 creature with haste, and the opponent is forced to sacrifice a creature when it attacks