It's a two-drop enchantment that will destroy all lands when there are seven in play
Some users have reported difficulty fitting 100 double-sleeved cards comfortably, which may be a drawback for larger decks
To serve as familiars necromancers have also been known to call forth undead cats, rats, and snakes
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Final Showdown is a combination of this with an all-are-vanilla ability, protection, and wrath all in one
With how much support Mardu Tokens just got in Tarkir: Dragonstorm, I wouldnt be surprised to see this one take off