BPhillipYork: Well this is fairly solid protective card to run, a lot of things care about artifacts and this lets you protect your board from a board wipe, so for white weenie this is really nice to have (or any kind of white go-wide)
The Mycotyrant rewards you for sacrificing nontoken permanents and you could build a slow but powerful deck for mid-powered games with that sort of focus
4 Underground Sea One of the better Land cards, this one can be treated as both a swamp or island, depending on what one needs at the time of tapping
14 Magic: The Gathering cards per booster
By cutting a groove for your phone to sit in, and ensuring the box is counterbalanced, youll be ready to hit the ground rolling
Sure, it performed better in the sense that I got to make more meaningful game actions and a few wins, but the gameplay just wasnt fun