Morph isnt particularly strong and doesnt quest for much, but it's cheap, only costing two ink, and since it can come down early, you can set up some great shift plays just a few turns later
Now, however, as we come into the final stretch, a couple of cards are breaking schedule
Even the discussion on e4 revolves primarily on financial speculation
There are also two absolutely outstanding uncommons with the mechanic that are among the sets best non-rares (Samurai's Katana and Dragoon's Lance)
Green-White Go Wide Build up a large board of creatures, then swing in for the win with the power of your united forces
Illumineers Troves are great for Disney fans, TCG enthusiasts, and collectors alike