If you were playing fair, there was no way you could compete with that if the deck pulled it off and many games were won simply due to a willingness to play a card this powerful, allowing such decks to win long games they would otherwise be lost in
Bonfire of the Damned 6 Lots of mana, some library manipulation and relatively little in the way of draw effects that won't also trigger miracles all make this a very effective splash into a Rg ramp deck
But we all know thats not what makes this card great
Withering Torment fills in this sorely needed gap with a three-mana instant spell that destroys either a creature or an enchantment
When choosing your mana base, the black/red land for this set is Tramway Station
Not only that, but each time you cast a spell, Consuming Aberration is going to make your opponents mill cards until they reveal a land card