With just two Energies on Solgaleo ex, you can start dealing 120 damage by turn twoin an ideal scenario where you also go second
If you still want to run Mazes End you need at least 10
Barad-dur and other legendary lands - People love legendary lands, especially when theres very little drawback to playing them
What makes it so great is that its easy to recur, tutor for, flicker, and clone
Seven mana Raven's Crime is pretty much the nut low for discard, even if it is exile and even if you can do it every turn
Running with the Pack Kessig Prowler, Village Messenger, Reckless Waif, Wolfbitten Captive, Lambholt Pacifist, Ulvenwald Captive, Duskwatch Recruiter, Scorned Villager, Hinterland Hermit, Shrill Howler, Conduit of Storms, Daybreak Ranger, Lambholt Elder, Kruin Outlaw, Hermit Of The Natterknolls, Geier Reach Bandit, Tangleclaw Werewolf, Smoldering Werewolf, Mondronen Shaman, Instigator Gang, Huntmaster of the Fells, Afflicted Deserter, Vildin-Pack Outcast, Sage of Ancient Lore I was actually surprised that there are now so many Werewolves in red and green that I needed to cut some from the list