This is here to cast your exiling stuff in your main phase
Creature Human Wizard Common Cristi Balanescu 2/2 NOT LEGAL Standard NOT LEGAL Future LEGAL Historic LEGAL Timeless LEGAL Gladiator LEGAL Pioneer LEGAL Explorer LEGAL Modern LEGAL Legacy LEGAL Pauper LEGAL Vintage LEGAL Penny LEGAL Commander LEGAL Oathbreaker NOT LEGAL Standardbrawl LEGAL Brawl NOT LEGAL Alchemy LEGAL Pauper Commander LEGAL Duel NOT LEGAL Oldschool NOT LEGAL Premodern NOT LEGAL Predh Magecraft Whenever you cast or copy an instant or sorcery spell, this creature gets +1/+0 until end of turn.
usually a 38-12 split 10 sources of "card advantage;" I use this term loosely, but mostly looking for card draw or any spell that nets me 2+ nonland cards in hand / directly into play 6 targeted removal split between creature / artifact / enchantment removal 3 board wipes 2 recursion 2 flexible tutors 1 graveyard hate 1 surprise "I Win" card That's always my starting point, which is then tweaked to suit the individual deck's strategy, and further tweaked with playtesting
That means 1-5 cards of Rare or higher rarity, 3-6 Uncommon, 5-8 Common, and 1 Land card
Fraktpris inom Sverige 21 kr Frimrken 55 kr PostNord Ombud Samfrakt 7 dagar Alla betalningar granskas av Tradera fr din skerhet
Given how powerful this card is on its own, however, I think this is more than a fair price to pay