7: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps." 1: You gain 2 life and draw a card

Banishment Basil, Cabaretti Loudmouth Benalish Knight Benevolent Blessing Black Panther, Hope Enduring Blur of Heroism Brilliant Wings Caprichrome Captain America, Unbowed Captain Mar-Vell, Space-Born Captain Marvel, Earth's Protector Cast Out Cathar Commando Celestial Armor Celestial Crusader Cemetery Protector Champion of the Clachan Chea, Friend to Maybe Too Many (playtest) Cho-Manno's Blessing Chromium, the Mutable Cleaving Skyrider Commander Sofia Daguerre Containment Priest Dawnfluke Deep Gnome Terramancer Deepway Navigator Defender of Law Deputy of Acquittals Dictate of Heliod Dog Umbra Doorkeeper Thrull Drogskol Shieldmate Dust Elemental Elsha of the Infinite Errant and Giada Ethersworn Shieldmage Fated Clash Feather of Flight Flash Thompson, Spider-Fan Fleetfoot Panther Flock Impostor Foggy Nelson, On Retainer Force of Virtue Foriysian Interceptor Gandalf the White Gatta and Luzzu Get Your Head in the Game Gift of Granite Githzerai Monk Glamer Spinners Glorious Protector Grey Knight Paragon Guardian of Faith Guardian's Magemark

Historically, the main problem in Modern has been the lack of universal answers to keep broken decks in check
99 $0.06 Vicious Betrayal 100 $0.13 Dr
ramping and eliminates low-cost threats Trafalgar Law (The Three Captains [ST-10]): Disrupts opponents plans by forcing card discards The deck maximizes its counter cards for survivability
However, with limited numbers of essential cards like 004-018-mirabel-madrigal-gift-of-the-family and 004-013-julieta-madrigal-excellent-cook, the deck really isnt a strong choice in terms of overall power