I try to take cards that will generate $0.08 or higher in-store credit
For formats like Limited, many of the top teams will want to practice as soon as they physically can in order to gain a competitive edge over other competitors
Call me spoiled, but even in this fancy iteration of the format, I still had the same issues with Commander
Letting your opponents draw extra cards isnt a big concern if theyre forced to discard a bunch of them at the end of their turn
Essentially, I'd need to partially rejig the TCM generator to allow the backgrounds themselves to specify how many badges to take (easy), and then somehow convince people to submit lots of card backgrounds that could take lots of badges (a lot harder.) There has also been a lot of discussion regarding this among staff, and basically it's quite difficult to put so many badges on a card in the size we make and still make them look good, especially as you'd need to leave space for all of the other elements - trainer name, sprite, friend code, six Pokmon, etcetera
These cards solve fundamental problems like mana consistency, card advantage, and threat removal that every Commander deck faces