Palantr of Orthanc Palantr of Orthanc presents foes with a choice that gets worse every passing turn, and can of course be made even nastier if you have effects that can put extra counters on it
Argoth, Sanctum of Nature Land Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature
Notable Cards: Reprints and $$ Puresteel Paladin Storvald, Frost Giant Jarl Heroic Intervention Nature's Lore Basilisk Collar Robe of Stars Sword of the Animist Holy Avenger Utopia Sprawl Mantle of the Ancients Includes a 100-card ready-to-play Adventures in the Forgotten Realms Commander Deck
Swords and Sorcery To match the flavor of Tetsuo, the original objective for this commander was as a Nicol Bolas slaying deck
The raw card advantage here would already be bomb status, but you could get an amazing backside later plus an Unmake
The transformed side, Defiant Thundermaw, is possibly the best part of this card, with an effect very similar to that of Tarkirs Dragonlords that trigger any time a dragon attacks