Even if you dont get a lot of opportunities to attack with Mastermind Plum, so long as you have a constant stream of Treasure tokens you can keep your hand full
Youre already playing with 2-mana 5/5s and 6/6s, so why not make them cantrip
5 Dual-Ink Mushu A Taste Of Dual-Ink Power For a long while, Ruby Steel has been underwhelming, with little worth playing and not much to synergize both types into one single deck, but that all changed with the introduction of one Dual-Ink card

Lorwyn Eclipsed Commander Auntie Ool, Cursewretch Blight Curse Ashling, the Limitless Dance of the Elements Edge of Eternities Commander Kilo, Apogee Mind Counter Intelligence Szarel, Genesis Shepherd World Shaper Final Fantasy Commander Tidus, Yuna's Guardian Counter Blitz Cloud, Ex-SOLDIER Limit Break Terra, Herald of Hope Revival Trance Y'shtola, Night's Blessed Scions & Spellcraft Tarkir: Dragonstorm Commander Felothar the Steadfast Abzan Armor Shiko and Narset, Unified Jeskai Striker Zurgo Stormrender Mardu Surge Teval, the Balanced Scale Sultai Arisen Eshki, Temur's Roar Temur Roar Aetherdrift Commander Temmet, Naktamun's Will Eternal Might Saheeli, Radiant Creator Living Energy Duskmourn: House of Horror Commander Winter, Cynical Opportunist Death Toll Valgavoth, Harrower of Souls Endless Punishment Zimone, Mystery Unraveler Jump Scare
Spelljack, released in 2002, was an overpriced counterspell that let you stow away the spell you countered and cast it for free at your leisure
Delighted Halfling AND Wose Pathfinder Mana matters