Elesh Norn, Grand Cenobite | Illustration by Igor Kieryluk Anthems are permanents with a static ability that increases the power and/or toughness of your creatures
The deck starts by casting a number of efficiently-costed faerie creatures with strong secondary abilities including Sleep-Cursed Faerie (flying, ward 2), Obyra (flying, drain), Likeness Looter (loot, clone), Talion's Messenger (loot, +1/+1 counters), Talion (drain/card draw), and more
Simon didnt make day two of the Pro Tour, but what I distinctly remember was him making a note of every time he misplayed with the deck during day one, and by the end of the day his pad was filled with bullet points
Maybe the possibilities of Volatile Stormdrake piqued your interest
Turns out the original role-playing game is a lot more flexible than I thought, with plenty of tropes and traditions that can be turned in to fun new Magic mechanics
Sky Hussar goes infinite with plenty of cards, one of the simplest gets you infinite mana with Eldrazi Displacer and dorks that tap for at least , one of which is a colorless mana